ReactiveSystem class abstract
A reactive system base class.
Constructors
- ReactiveSystem.new()
-
Creates a new reactive system.
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
checkDirty(
Link checkLink, ReactiveNode sub) → bool - Checks if a node or any of its dependencies are dirty and need updating.
-
link(
ReactiveNode dep, ReactiveNode sub, int version) → void -
Creates a bidirectional link between a dependency node (
dep
) and a subscriber node (sub
). -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notify(
ReactiveNode sub) → void - Notifies the system that the node has changed and needs to be processed.
-
propagate(
Link link) → void -
Propagates changes through the reactive graph starting from the given
link
. -
shallowPropagate(
Link link) → void -
Propagates changes shallowly through the reactive graph starting from
link
. -
toString(
) → String -
A string representation of this object.
inherited
-
unlink(
Link link, [ReactiveNode? sub]) → Link? - Removes a bidirectional link between a dependency node and subscriber node.
-
unwatched(
ReactiveNode sub) → void - Called when a node no longer has any subscribers watching it.
-
update(
ReactiveNode sub) → bool - Updates the node's value if it's dirty and returns whether it was updated.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited