setPlayerView method

void setPlayerView(
  1. int viewId, {
  2. bool isPortrait = false,
})

设置播放器渲染视图(公开 API)。

Sets the rendering view for the player. Called by the player surface slot when the native view is created.

viewId The ID of the newly created platform view. isPortrait 为 true 时同时记录为竖屏视图 ID, 退出全屏时将使用此 ID 重绑定,避免使用已销毁的全屏视图 ID。

Implementation

void setPlayerView(int viewId, {bool isPortrait = false}) {
  if (isPortrait) {
    _portraitViewId = viewId;
  }
  _setPlayerView(viewId);
}