update method
Updates the component state in response to a message.
Returns the updated component (often this) and an optional command.
Implementation
@override
(SearchModel<T>, Cmd?) update(Msg msg) {
final cmds = <Cmd>[];
if (msg is KeyMsg) {
final key = msg.key;
// Check for Ctrl+C
if (key.ctrl && key.runes.isNotEmpty && key.runes.first == 0x63) {
return (this, Cmd.message(const SearchCancelledMsg()));
}
if (keyMatches(key, [keyMap.cancel])) {
return (this, Cmd.message(const SearchCancelledMsg()));
}
if (keyMatches(key, [keyMap.select])) {
if (_filteredItems.isNotEmpty) {
final selected = _filteredItems[_cursor];
return (
this,
Cmd.message(
SearchSelectionMadeMsg<T>(selected.item, selected.index),
),
);
}
return (this, null);
}
if (keyMatches(key, [keyMap.up])) {
_cursorUp();
return (this, null);
} else if (keyMatches(key, [keyMap.down])) {
_cursorDown();
return (this, null);
} else if (keyMatches(key, [keyMap.home])) {
_goToStart();
return (this, null);
} else if (keyMatches(key, [keyMap.end])) {
_goToEnd();
return (this, null);
} else if (keyMatches(key, [keyMap.pageUp])) {
_pageUp();
return (this, null);
} else if (keyMatches(key, [keyMap.pageDown])) {
_pageDown();
return (this, null);
}
}
// Forward other messages to input
final oldValue = _input.value;
final (newInput, inputCmd) = _input.update(msg);
_input = newInput;
if (inputCmd != null) cmds.add(inputCmd);
// Re-run filter if query changed
if (_input.value != oldValue) {
_runFilter();
_cursor = 0;
_updatePagination();
}
return (this, cmds.isNotEmpty ? Cmd.batch(cmds) : null);
}