init method
Called once by BallEngine during construction, before any program statements are evaluated. Override to capture engine state (e.g. BallEngine.stdout) or to lazily build dispatch tables.
Implementation
void init(BallEngine engine) {}
Called once by BallEngine during construction, before any program statements are evaluated. Override to capture engine state (e.g. BallEngine.stdout) or to lazily build dispatch tables.
void init(BallEngine engine) {}