framebufferTextureLayer method
      
void
framebufferTextureLayer(
    
- GLenum target,
- GLenum attachment,
- WebGLTexture? texture,
- GLint level,
- GLint layer,
The WebGL2RenderingContext.framebufferTextureLayer()
method of the
WebGL 2 API
attaches a single
layer of a texture to a framebuffer.
This method is similar to WebGLRenderingContext.framebufferTexture2D, but only a given single layer of the texture level is attached to the attachment point.
Implementation
external void framebufferTextureLayer(
  GLenum target,
  GLenum attachment,
  WebGLTexture? texture,
  GLint level,
  GLint layer,
);