uniformMatrix3fv method
      
void
uniformMatrix3fv(
    
    
- WebGLUniformLocation? location,
- GLboolean transpose,
- Float32List data, [
- int srcOffset,
- GLuint srcLength,
Implementation
external void uniformMatrix3fv(
  WebGLUniformLocation? location,
  GLboolean transpose,
  Float32List data, [
  int srcOffset,
  GLuint srcLength,
]);