UIComponentGenerator<C extends UIComponent> class

A generator of UIComponent based in a HTML tag, for dom_builder (extends ElementGenerator).

Inheritance

Constructors

UIComponentGenerator(String tag, String generatedTag, String componentClass, String componentStyle, UIComponentInstantiator<C> instantiator, Iterable<UIComponentAttributeHandler<UIComponent, dynamic>> attributes, {bool hasChildrenElements = true, bool usesContentHolder = true, bool contentAsText = false})

Properties

attributes → Map<String, UIComponentAttributeHandler<UIComponent, dynamic>>
final
componentClass → DOMAttributeValueSet
final
componentStyle → DOMAttributeValueCSS
final
generatedTag → String
final
hasChildrenElements → bool
If true indicated that this generated element has children nodes.
final
hashCode → int
The hash code for this object.
no setterinherited
instantiator → UIComponentInstantiator<C>
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
tag → String
final
usesContentHolder → bool
If true will use a div as a content holder, with already generated content to be passed to generate call.
final

Methods

appendAttribute<T>(C uiComponent, String name, dynamic value) → void
clearAttribute<T>(C uiComponent, String name) → void
generate(DOMGenerator<Node> domGenerator, DOMTreeMap<UINode> treeMap, String? tag, DOMElement? domParent, UINode? parent, DOMNode domNode, Map<String, DOMAttribute> attributes, UINode? contentHolder, List<DOMNode>? contentNodes, DOMContext<UINode>? context) → UIElement
override
getAttribute<T>(C uiComponent, String name) → T?
getAttributeHandler(String? name) → UIComponentAttributeHandler<UIComponent, dynamic>?
isGeneratedElement(UINode element) → bool
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
revert(DOMGenerator<Node> domGenerator, DOMTreeMap<UINode>? treeMap, DOMElement? domParent, UIElement? parent, UIElement? node) → DOMElement?
override
setAttribute<T>(C uiComponent, String name, dynamic value) → void
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited