SpriteAnimationRender class

Constructors

SpriteAnimationRender({SpriteAnimation? animation, Vector2? size, Vector2? position, VoidCallback? onFinish, VoidCallback? onStart, bool loop = true, bool autoPlay = true})

Properties

animation ← SpriteAnimation?
no getter
currentIndex → int
no setter
hashCode → int
The hash code for this object.
no setterinherited
isLastFrame → bool
no setter
isPaused → bool
no setter
loop → bool
final
onFinish → VoidCallback?
final
onStart → VoidCallback?
final
position → Vector2?
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
size ↔ Vector2?
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pause() → void
play() → void
render(Canvas canvas, {Paint? overridePaint, Vector2? size, Vector2? position}) → void
toString() → String
A string representation of this object.
inherited
update(double dt) → void

Operators

operator ==(Object other) → bool
The equality operator.
inherited