SpriteAnimationParticle constructor
SpriteAnimationParticle({
- required SpriteAnimation animation,
- Vector2? size,
- Paint? overridePaint,
- double? lifespan,
- bool alignAnimationTime = true,
Implementation
SpriteAnimationParticle({
required this.animation,
this.size,
this.overridePaint,
double? lifespan,
this.alignAnimationTime = true,
}) : super(
lifespan: lifespan,
);