AnimatedFollowerObject constructor

AnimatedFollowerObject({
  1. required FutureOr<SpriteAnimation> animation,
  2. required GameComponent target,
  3. required Vector2 size,
  4. Vector2? positionFromTarget,
  5. bool loopAnimation = false,
})

Implementation

AnimatedFollowerObject({
  required FutureOr<SpriteAnimation> animation,
  required GameComponent target,
  required Vector2 size,
  Vector2? positionFromTarget,
  this.loopAnimation = false,
}) {
  this.size = size;
  setupFollower(target, followerPositionFromTarget: positionFromTarget);
  loader?.add(AssetToLoad(animation, (value) => this.animation = value));
}