AnimatedFollowerObject constructor
AnimatedFollowerObject({
- required FutureOr<
SpriteAnimation> animation, - required GameComponent target,
- required Vector2 size,
- Vector2? positionFromTarget,
- bool loopAnimation = false,
Implementation
AnimatedFollowerObject({
required FutureOr<SpriteAnimation> animation,
required GameComponent target,
required Vector2 size,
Vector2? positionFromTarget,
this.loopAnimation = false,
}) {
this.size = size;
setupFollower(target, followerPositionFromTarget: positionFromTarget);
loader?.add(AssetToLoad(animation, (value) => this.animation = value));
}