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bonfiremodify package
documentation
state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
context property
context property
dark_mode
light_mode
context
property
BuildContext
get
context
inherited
Get BuildContext
Implementation
BuildContext get context => gameRef.context;
bonfiremodify package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
context property
UseStateController mixin