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bonfiremodify package
documentation
state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
opacity property
opacity property
dark_mode
light_mode
opacity
property
double
opacity
getter/setter pair
inherited
Use to set opacity in render Range
0.0..1.0
Implementation
double opacity = 1.0;
bonfiremodify package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
opacity property
UseStateController mixin