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bonfiremodify package
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state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
parent property
parent property
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parent
property
Component
?
get
parent
inherited
The current parent of the component, or null if there is none.
Implementation
Component? get parent => _parent;
bonfiremodify package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
parent property
UseStateController mixin