getAngleFromPlayer method
Get angle between enemy and player player as a base
Implementation
double getAngleFromPlayer() {
Player? player = this.gameRef.player;
if (player == null) return 0.0;
return atan2(
playerRect.center.dy - rectConsideringCollision.center.dy,
playerRect.center.dx - rectConsideringCollision.center.dx,
);
}