getAngleFromPlayer method

double getAngleFromPlayer()

Get angle between enemy and player player as a base

Implementation

double getAngleFromPlayer() {
  Player? player = this.gameRef.player;
  if (player == null) return 0.0;
  return atan2(
    playerRect.center.dy - rectConsideringCollision.center.dy,
    playerRect.center.dx - rectConsideringCollision.center.dx,
  );
}