TableCellState class

Constructors

TableCellState({required bool isActive, required bool isRowActive, required bool isColumnActive, required bool isCellSelected, required bool isRowSelected, required bool isColumnSelected, required bool isFocused, required int rowIndex, required int columnIndex})
const

Properties

columnIndex → int
final
hashCode → int
The hash code for this object.
no setterinherited
isActive → bool
final
isCellSelected → bool
final
isColumnActive → bool
final
isColumnSelected → bool
final
isFocused → bool
final
isRowActive → bool
final
isRowSelected → bool
final
rowIndex → int
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited