AgentLoopController class
Runs the autonomous agent loop for a given AgentGoal.
Minimal wiring
final memory = AgentMemoryStore();
final llm = LLMCore(provider: MockLLMProvider(), memory: memory);
final planner = PlanningEngine(llmCore: llm);
final tools = ToolRegistry();
BuiltinToolset.registerAll(tools);
final loop = AgentLoopController(
llm: llm,
memory: memory,
planner: planner,
registry: tools,
);
final goal = AgentGoal(
id: 'g-001',
description: 'What is the current weather in Paris?',
);
final result = await loop.run(goal);
print(result.success); // true
Listening to events
loop.events.listen((e) => print('[${e.type.name}] ${e.iteration}'));
Constructors
- AgentLoopController({required LLMCore llm, required AgentMemoryStore memory, required PlanningEngine planner, required ToolRegistry registry, EnvironmentAdapter? environment, AgentLoopConfig? config, SelfReflectionStub? reflection, ConsciousnessLogger? logger})
Properties
-
events
→ Stream<
AgentLoopEvent> -
Broadcast stream of AgentLoopEvents emitted during execution.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- isRunning → bool
-
Whether the loop is currently active.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
dispose(
) → Future< void> - Disposes the event stream. Call after the loop has finished.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
run(
AgentGoal goal) → Future< AgentRunResult> -
Executes the agent loop for
goaland returns an AgentRunResult. -
stop(
) → void - Requests a graceful stop after the current iteration finishes.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited