Memory class

A stored memory unit — either episodic (event) or semantic (fact).

Constructors

Memory({required String id, required String content, required MemoryType type, DateTime? timestamp, EmotionalValence emotionalValence = EmotionalValence.neutral, double emotionalIntensity = 0.0, double strength = 1.0, List<String>? associatedConceptIds, Map<String, dynamic>? context})

Properties

associatedConceptIds → List<String>
Concepts that were active when this memory was formed.
final
content → String
final
context → Map<String, dynamic>
Contextual metadata (location, time-of-day, mood, etc.).
final
emotionalIntensity → double
final
emotionalValence → EmotionalValence
final
hashCode → int
The hash code for this object.
no setterinherited
id → String
final
recallCount ↔ int
How many times this memory has been recalled.
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
strength ↔ double
Memory strength / vividness (decays over time unless reinforced).
getter/setter pair
timestamp → DateTime
final
type → MemoryType
final

Methods

applyDecay({double halfLifeHours = 24.0}) → void
Apply temporal decay to the memory strength.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reinforce({double amount = 0.2}) → void
Reinforce the memory, increasing its strength.
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited