Matrix3d<T> constructor

Matrix3d<T>(
  1. int m,
  2. int n,
  3. int o, {
  4. ({int x, int y, int z}) offset = oneIndexedMatrix3dOffset,
})

Implementation

Matrix3d(
  int m,
  int n,
  int o, {
  this.offset = oneIndexedMatrix3dOffset,
})  : dimensions = (m, n, o),
      _strides = (m, n, 1),
      _entries = _Array<T>(m * n * o, offset: 0);