Matrix3d<T> constructor
Implementation
Matrix3d(
int m,
int n,
int o, {
this.offset = oneIndexedMatrix3dOffset,
}) : dimensions = (m, n, o),
_strides = (m, n, 1),
_entries = _Array<T>(m * n * o, offset: 0);
Matrix3d(
int m,
int n,
int o, {
this.offset = oneIndexedMatrix3dOffset,
}) : dimensions = (m, n, o),
_strides = (m, n, 1),
_entries = _Array<T>(m * n * o, offset: 0);