call method
Implementation
@override
Object? call(Interpreter interpreter, List<Object?> arguments,
Map<Symbol, Object?> namedArguments) {
var value = namedArguments[const Symbol('value')];
var child = namedArguments[const Symbol('child')];
if (child == null) {
throw "child required in DropdownMenuItem";
}
bool enabled = true;
var enabledParse = namedArguments[const Symbol('enabled')];
if (enabledParse != null) {
enabled = enabledParse as bool;
}
AlignmentGeometry alignment = AlignmentDirectional.centerStart;
var alignmentParse = namedArguments[const Symbol('alignment')];
if (alignmentParse != null) {
alignment = alignmentParse as AlignmentGeometry;
}
Function()? onTap;
var onTapParse = namedArguments[const Symbol('onTap')];
if (onTapParse != null) {
onTap = () {
(onTapParse as LoxFunction).call(interpreter, [], {});
};
}
return DropdownMenuItem(
value: value,
child: child as Widget,
enabled: enabled,
onTap: onTap,
alignment: alignment,
);
}