call method
Implementation
@override
Object? call(Interpreter interpreter, List<Object?> arguments,
Map<Symbol, Object?> namedArguments) {
var padding = namedArguments[const Symbol('padding')];
if (padding == null) {
throw "padding required in Padding";
}
Widget? child;
var childParsed = namedArguments[const Symbol('child')];
if (childParsed != null) {
child = childParsed as Widget;
}
return Padding(
padding: padding as EdgeInsetsGeometry,
child: child,
);
}