call method

  1. @override
Object? call(
  1. Interpreter interpreter,
  2. List<Object?> arguments,
  3. Map<Symbol, Object?> namedArguments
)
override

Implementation

@override
Object? call(Interpreter interpreter, List<Object?> arguments,
    Map<Symbol, Object?> namedArguments) {
  BorderSide borderSide = const BorderSide();
  var borderSideParsed = namedArguments[const Symbol('borderSide')];
  if (borderSideParsed != null) {
    borderSide = borderSideParsed as BorderSide;
  }
  BorderRadius borderRadius = BorderRadius.circular(4);
  var borderRadiusParsed = namedArguments[const Symbol('borderRadius')];
  if (borderRadiusParsed != null) {
    borderRadius = borderRadiusParsed as BorderRadius;
  }
  double gapPadding =
      parseDouble(namedArguments[const Symbol('gapPadding')]) ?? 4.0;
  return OutlineInputBorder(
    borderRadius: borderRadius,
    borderSide: borderSide,
    gapPadding: gapPadding,
  );
}