animated/fades library
Classes
- FadeIn
- Class FadeIn: key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired inmediatelly
- FadeInDown
- Class FadeInDown: key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do the controller can be use to repeat, reverse and anything you want, its just an animation controller
- FadeInDownBig
- Class FadeInDownBig: key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do the controller can be use to repeat, reverse and anything you want, its just an animation controller
- FadeInDownState
- FadeState class The animation magic happens here
- FadeInLeft
- Class FadeInLeft: key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do the controller can be use to repeat, reverse and anything you want, its just an animation controller
- FadeInLeftBig
- Class FadeInLeftBig: key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do the controller can be use to repeat, reverse and anything you want, its just an animation controller
- FadeInLeftState
- FadeState class The animation magic happens here
- FadeInRight
- Class FadeInRight: key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do the controller can be use to repeat, reverse and anything you want, its just an animation controller
- FadeInRightBig
- Class FadeInRightBig: key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do the controller can be use to repeat, reverse and anything you want, its just an animation controller
- FadeInRightState
- FadeState class The animation magic happens here
- FadeInState
- FadeState class The animation magic happens here
- FadeInUp
- Class FadeInUp: key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do the controller can be use to repeat, reverse and anything you want, its just an animation controller
- FadeInUpBig
- Class FadeInUpBig: key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do the controller can be use to repeat, reverse and anything you want, its just an animation controller
- FadeInUpState
- FadeState class The animation magic happens here