sceneItemSetVisible method

bool sceneItemSetVisible(
  1. DivePointerSceneItem item,
  2. bool visible
)

Implementation

bool sceneItemSetVisible(DivePointerSceneItem item, bool visible) {
  final rv = _lib.obs_sceneitem_set_visible(item.pointer, visible ? 1 : 0);
  return rv == 1;
}