sceneItemSetVisible method
Implementation
bool sceneItemSetVisible(DivePointerSceneItem item, bool visible) {
final rv = _lib.obs_sceneitem_set_visible(item.pointer, visible ? 1 : 0);
return rv == 1;
}
bool sceneItemSetVisible(DivePointerSceneItem item, bool visible) {
final rv = _lib.obs_sceneitem_set_visible(item.pointer, visible ? 1 : 0);
return rv == 1;
}