radius method
Implementation
CollideForce radius([ForceFun<GraphNode>? fun]) {
if (fun != null) {
_radiusFun = fun;
_initialize();
}
return this;
}
CollideForce radius([ForceFun<GraphNode>? fun]) {
if (fun != null) {
_radiusFun = fun;
_initialize();
}
return this;
}