insertRenderObjectChild method
void
insertRenderObjectChild()
override
Insert the given child into renderObject at the given slot.
The semantics of slot are determined by this element. For example, if
this element has a single child, the slot should always be null. If this
element has a list of children, the previous sibling element wrapped in an
IndexedSlot is a convenient value for the slot.
Implementation
@override
void insertRenderObjectChild(RenderBox child, Object? slot) {
if (slot == #child) {
renderObject.child = child;
} else if (slot == #secondChild) {
renderObject.secondChild = child;
}
}