FCCFloatingButton class
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- FCCFloatingButton
Constructors
-
FCCFloatingButton({Key? key, required VoidCallback onPressed, required IconData icon, Color? backgroundColor, String? caption, bool draggable = true, Offset? initialPosition, dynamic onPositionChanged(Offset)?, String? tooltip, double elevation = 6.0, Color? shadowColor, ShapeBorder? shape, Color? iconColor, double? iconSize, double borderRadius = 16.0, bool savePosition = true, String? semanticLabel, String? semanticHint, String? semanticsValue, EdgeInsetsGeometry? padding, EdgeInsetsGeometry? margin, VoidCallback? onLongPress, VoidCallback? onDoubleTap, Size? minSize, Size? maxSize, bool animateMovement = true, String? heroTag, bool respectSafeArea = true, double topBlockedExtent = 120, bool snapToEdges = false, FCCSnapAxis snapAxis = FCCSnapAxis.horizontal, EdgeInsets edgeSnapPadding = const EdgeInsets.all(16), List<
Rect> ? anchorRegions, double anchorSnapRadius = 60, List<FCCFloatingActionItem> ? actions, bool expandRadial = true, double radialRadius = 72, Duration expandAnimationDuration = const Duration(milliseconds: 200), ScrollController? scrollController, bool hideOnScrollDown = false, double hideScrollDelta = 8.0, Duration? idleTimeout, double idleOpacity = 0.5, double idleScale = 0.92, bool requireLongPressToDrag = false, FCCFloatingButtonVisualStyle visualStyle = FCCFloatingButtonVisualStyle.standard, bool enableHaptics = true, FCCHapticStrength hapticStrength = FCCHapticStrength.light, bool enableClickSound = false}) -
const
Properties
-
actions
→ List<
FCCFloatingActionItem> ? -
final
-
anchorRegions
→ List<
Rect> ? -
Rects in global coordinates where the button should "dock" if close.
final
- anchorSnapRadius → double
-
final
- animateMovement → bool
-
final
- backgroundColor → Color?
-
final
- borderRadius → double
-
final
- caption → String?
-
final
- draggable → bool
-
final
- edgeSnapPadding → EdgeInsets
-
final
- elevation → double
-
final
- enableClickSound → bool
-
final
- enableHaptics → bool
-
final
- expandAnimationDuration → Duration
-
final
- expandRadial → bool
-
final
- hapticStrength → FCCHapticStrength
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- heroTag → String?
-
final
- hideOnScrollDown → bool
-
final
- hideScrollDelta → double
-
final
- icon → IconData
-
final
- iconColor → Color?
-
final
- iconSize → double?
-
final
- idleOpacity → double
-
final
- idleScale → double
-
final
- idleTimeout → Duration?
-
final
- initialPosition → Offset?
-
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- margin → EdgeInsetsGeometry?
-
final
- maxSize → Size?
-
final
- minSize → Size?
-
final
- onDoubleTap → VoidCallback?
-
final
- onLongPress → VoidCallback?
-
final
- onPositionChanged → dynamic Function(Offset)?
-
final
- onPressed → VoidCallback
-
final
- padding → EdgeInsetsGeometry?
-
final
- radialRadius → double
-
final
- requireLongPressToDrag → bool
-
Require long-press before drag is enabled.
final
- respectSafeArea → bool
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- savePosition → bool
-
final
- scrollController → ScrollController?
-
final
- semanticHint → String?
-
final
- semanticLabel → String?
-
final
- semanticsValue → String?
-
final
- shadowColor → Color?
-
final
- shape → ShapeBorder?
-
final
- snapAxis → FCCSnapAxis
-
final
- snapToEdges → bool
-
final
- tooltip → String?
-
final
- topBlockedExtent → double
-
final
- visualStyle → FCCFloatingButtonVisualStyle
-
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → FCCFloatingButtonState -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited