RealtimeNode class

Inheritance

Constructors

RealtimeNode({required RealtimeNodePath path, required List<FireValue> fireValues, FireGuards fireGuards = const FireGuards()})
const

Properties

adapters → FireAdapterMap
no setterinherited
datasource → FirefastReal
no setteroverride
fields → List<FireValue>
no setterinherited
fireGuards → FireGuards
finalinherited
fireValues → List<FireValue>
finalinherited
hashCode → int
The hash code for this object.
no setterinherited
node → RealtimeNodePath
no setter
path → RealtimeNodePath
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

delete() → Future<String?>
inherited
fromMap(Map<String, dynamic>? map, FireAdapterMap adapters) → Future<OperationOutputReader?>
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
overwrite() → Future<String?>
inherited
read() → Future<OperationOutputReader?>
inherited
readAllowed() → Future<bool>
inherited
toMap(FireAdapterMap adapters) → Future<Map<String, dynamic>>
inherited
toString() → String
A string representation of this object.
inherited
write() → Future<String?>
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited