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game.dart
HasCollisionDetection<B extends Broadphase<ShapeHitbox>>
isRemoving property
isRemoving property
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isRemoving
property
bool
get
isRemoving
inherited
Whether the component is scheduled to be removed.
Implementation
bool get isRemoving => (_state & _removing) != 0;
flame package
documentation
game
HasCollisionDetection<B extends Broadphase<ShapeHitbox>>
isRemoving property
HasCollisionDetection mixin