menu
flame package
documentation
collisions.dart
RaycastResult<T extends Hitbox<T>>
RaycastResult.new constructor
RaycastResult.new constructor
dark_mode
light_mode
RaycastResult<
T extends Hitbox<
T
>
>
constructor
RaycastResult<
T extends Hitbox<
T
>
>
(
{
T?
hitbox
,
Ray2
?
reflectionRay
,
Vector2
?
normal
,
double
?
distance
,
bool
isInsideHitbox
=
false
,
})
flame package
documentation
collisions
RaycastResult<T extends Hitbox<T>>
RaycastResult.new constructor
RaycastResult class