IsometricTileMapComponent constructor

IsometricTileMapComponent(
  1. SpriteSheet _tileset,
  2. List<List<int>> matrix, {
  3. Vector2? destTileSize,
  4. double? tileHeight,
  5. Vector2? position,
  6. Vector2? size,
  7. Vector2? scale,
  8. double? angle,
  9. Anchor? anchor,
  10. Iterable<Component>? children,
  11. int? priority,
  12. ComponentKey? key,
})