RasterSpriteComponent constructor
RasterSpriteComponent(
{ - required Sprite baseSprite,
- Images? images,
- bool? autoResize,
- Paint? paint,
- Vector2? position,
- Vector2? size,
- Vector2? scale,
- double? angle,
- double nativeAngle = 0,
- Anchor? anchor,
- Iterable<Component>? children,
- int? priority,
- double? bleed,
- ComponentKey? key,
})