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SpriteGroupComponent<T>
SpriteGroupComponent.new constructor
SpriteGroupComponent.new constructor
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SpriteGroupComponent<
T
>
constructor
SpriteGroupComponent<
T
>
(
{
Map
<
T
,
Sprite
>
?
sprites
,
T?
current
,
bool
?
autoResize
,
Paint
?
paint
,
Vector2
?
position
,
Vector2
?
size
,
Vector2
?
scale
,
double
?
angle
,
double
nativeAngle
=
0
,
Anchor
?
anchor
,
Iterable
<
Component
>
?
children
,
int
?
priority
,
ComponentKey
?
key
,
})
Creates a component with an empty animation which can be set later.
flame package
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components
SpriteGroupComponent<T>
SpriteGroupComponent.new constructor
SpriteGroupComponent class