MultiTapListener class abstract

Interface that must be implemented by a game in order for it to be eligible to receive events from a MultiTapGestureRecognizer.

Instead of implementing this class directly consider using one of the prebuilt mixins:

Implementers

Constructors

MultiTapListener()

Properties

hashCode → int
The hash code for this object.
no setterinherited
longTapDelay → double
The amount of time before the "long tap down" event is triggered.
no setter
renderBox → GameRenderBox
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

handleLongTapDown(int pointerId, TapDownDetails details) → void
A pointer that has previously triggered handleTapDown is still touching the screen after longTapDelay seconds.
handleTap(int pointerId) → void
A tap has occurred.
handleTapCancel(int pointerId) → void
A pointer that already triggered handleTapDown will not trigger handleTap.
handleTapDown(int pointerId, TapDownDetails details) → void
A pointer has touched the screen.
handleTapUp(int pointerId, TapUpDetails details) → void
A pointer stopped contacting the screen.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited