SpriteAnimation constructor

SpriteAnimation(
  1. List<SpriteAnimationFrame> frames, {
  2. bool loop = true,
})

Implementation

SpriteAnimation(this.frames, {this.loop = true})
  : assert(frames.isNotEmpty, 'There must be at least one animation frame'),
    assert(
      frames.every((frame) => frame.stepTime > 0),
      'All frames must have positive durations',
    );