projectionMatrix property
Matrix4
get
projectionMatrix
The projection matrix of the camera.
Implementation
Matrix4 get projectionMatrix => switch (projection) {
CameraProjection.perspective =>
_projectionMatrix..setAsPerspective(
fovY,
viewport.virtualSize.x / viewport.virtualSize.y,
distanceNear,
distanceFar,
),
CameraProjection.orthographic =>
_projectionMatrix..setAsOrthographic(
fovY,
viewport.virtualSize.x / viewport.virtualSize.y,
distanceNear,
distanceFar,
),
};