FirstPersonCamera constructor

FirstPersonCamera({
  1. required Vector3 following,
  2. double fovY = 60,
  3. Vector3? position,
  4. Quaternion? rotation,
  5. Vector3? up,
  6. CameraProjection projection = CameraProjection.perspective,
  7. World3D? world,
  8. Viewport? viewport,
  9. Viewfinder? viewfinder,
  10. Component? backdrop,
  11. List<Component>? hudComponents,
})

Implementation

FirstPersonCamera({
  required this.following,
  super.fovY,
  super.position,
  super.rotation,
  super.up,
  super.projection,
  super.world,
  super.viewport,
  super.viewfinder,
  super.backdrop,
  super.hudComponents,
});