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flame_3d package
documentation
camera.dart
World3D
lights property
lights property
dark_mode
light_mode
lights
property
Iterable
<
Light
>
get
lights
Implementation
Iterable<Light> get lights => children.query<LightComponent>().map((component) => component.light);
flame_3d package
documentation
camera
World3D
lights property
World3D class