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flame_3d package
documentation
game.dart
FlameGame3D<W extends World3D, C extends CameraComponent3D>
hasLifecycleEvents property
hasLifecycleEvents property
dark_mode
light_mode
hasLifecycleEvents
property
bool
get
hasLifecycleEvents
inherited
Implementation
bool get hasLifecycleEvents => queue.isNotEmpty;
flame_3d package
documentation
game
FlameGame3D<W extends World3D, C extends CameraComponent3D>
hasLifecycleEvents property
FlameGame3D class