NodeAnimation class
Groups the animations of a single node in a Model, which can be controlled by multiple animation channels.
Constructors
-
NodeAnimation.new({required List<
AnimationController> channels})
Properties
-
channels
→ List<
AnimationController> -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- lastTime → double
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
sampleInto(
double time, Matrix4 matrix) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited