Mesh class
A Resource that represents a geometric shape that is divided up in one or more Surfaces.
This class isn't a true resource, it does not upload it self to the GPU. Instead it uploads Surfaces, it acts as a proxy.
- Inheritance
- Implementers
Constructors
Properties
- aabb → Aabb3
-
The AABB of the mesh.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- recreateResource ↔ bool
-
getter/setter pairinherited
- resource → void
-
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- surfaceCount → int
-
The total surface count of the mesh.
no setter
-
surfaces
→ Iterable<
Surface> -
An unmodifiable iterable over the list of the surfaces.
no setter
- vertexCount → int
-
no setter
Methods
-
addSurface(
Surface surface) → int -
Add a new
surface
to this mesh. Return the index of the newly added surface. Surfaces are always added to the end of the list. -
bind(
GraphicsDevice device) → void -
createResource(
) → void -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
removeSurface(
int index) → void -
Remove the surface at
index
. -
toString(
) → String -
A string representation of this object.
inherited
-
updateBounds(
) → void - Must be called when the mesh has been modified.
-
updateSurface(
int index, Surface surface) → void -
Replace the surface at
index
withsurface
. -
updateSurfaces(
void update(List< Surface> surfaces)) → void - Update the surfaces of the mesh, making sure to recompute the bounds after.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited