bind method
Implementation
@override
void bind(GraphicsDevice device) {
_bindVertexInfo(device);
_bindJointMatrices(device);
_bindMaterial(device);
_bindCamera(device);
}
@override
void bind(GraphicsDevice device) {
_bindVertexInfo(device);
_bindJointMatrices(device);
_bindMaterial(device);
_bindCamera(device);
}