Texture class
Base texture Resource, represents an image/texture on the GPU.
- Inheritance
- Implementers
Constructors
- Texture.new(ByteData sourceData, {required int width, required int height, PixelFormat format = PixelFormat.rgba8888})
- Base texture Resource, represents an image/texture on the GPU.
Properties
- format → PixelFormat
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → int
-
final
- recreateResource ↔ bool
-
getter/setter pairinherited
- resource → Texture
-
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sourceData → ByteData
-
final
- width → int
-
final
Methods
-
createResource(
) → Texture -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toImage(
) → Image -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- empty → ColorTexture
-
A transparent single pixel texture.
final
- standard → ColorTexture
-
A white single pixel texture.
final