resolve<T extends GltfNode> method
T
resolve<
T extends GltfNode>( - int index
)
Implementation
T resolve<T extends GltfNode>(int index) {
return switch (T) {
const (Scene) => scenes[index],
const (Node) => nodes[index],
const (Mesh) => meshes[index],
const (Material) => materials[index],
const (Camera) => cameras[index],
const (Skin) => skins[index],
const (BufferView) => bufferViews[index],
const (Buffer) => buffers[index],
const (Texture) => textures[index],
const (Animation) => animations[index],
const (Sampler) => samplers[index],
const (Image) => images[index],
const (IntAccessor) => accessors[index].asInt(),
const (FloatAccessor) => accessors[index].asFloat(),
const (Vector2Accessor) => accessors[index].asVector2(),
const (Vector3Accessor) => accessors[index].asVector3(),
const (Vector4Accessor) => accessors[index].asVector4(),
const (QuaternionAccessor) => accessors[index].asQuaternion(),
const (Matrix4Accessor) => accessors[index].asMatrix4(),
const (RawAccessor) => accessors[index],
_ => throw UnimplementedError('Cannot resolve type $T')
} as T;
}