emissiveTexture property
The emissive texture. It controls the color and intensity of the light
being emitted by the material.
This texture contains RGB components encoded with the sRGB transfer
function.
If a fourth component (A) is present, it MUST be ignored.
When undefined, the texture MUST be sampled as having 1.0
in RGB
components.
Implementation
final TextureInfo? emissiveTexture;