emissiveTexture property

TextureInfo? emissiveTexture
final

The emissive texture. It controls the color and intensity of the light being emitted by the material. This texture contains RGB components encoded with the sRGB transfer function. If a fourth component (A) is present, it MUST be ignored. When undefined, the texture MUST be sampled as having 1.0 in RGB components.

Implementation

final TextureInfo? emissiveTexture;