normalTexture property
The tangent space normal texture. The texture encodes RGB components with linear transfer function. Each texel represents the XYZ components of a normal vector in tangent space. The normal vectors use the convention +X is right and +Y is up. +Z points toward the viewer. If a fourth component (A) is present, it MUST be ignored. When undefined, the material does not have a tangent space normal texture.
Implementation
final NormalTextureInfo? normalTexture;