occlusionTexture property

OcclusionTextureInfo? occlusionTexture
final

The occlusion texture. The occlusion values are linearly sampled from the R channel. Higher values indicate areas that receive full indirect lighting and lower values indicate no indirect lighting. If other channels are present (GBA), they MUST be ignored for occlusion calculations. When undefined, the material does not have an occlusion texture.

Implementation

final OcclusionTextureInfo? occlusionTexture;