Node constructor
Node({
- required GltfRoot root,
- required GltfRef<
Camera> ? camera, - required List<
GltfRef< children,Node> > - required List<
GltfRef< skeletons,Node> > - required GltfRef<
Skin> ? skin, - required String? jointName,
- required Matrix4? matrix,
- required GltfRef<
Mesh> ? mesh, - required Quaternion? rotation,
- required Vector3? scale,
- required Vector3? translation,
- required List<
double> ? weights, - required String? name,
Implementation
Node({
required super.root,
required this.camera,
required this.children,
required this.skeletons,
required this.skin,
required this.jointName,
required this.matrix,
required this.mesh,
required this.rotation,
required this.scale,
required this.translation,
required this.weights,
required this.name,
});