Node constructor

Node({
  1. required GltfRoot root,
  2. required GltfRef<Camera>? camera,
  3. required List<GltfRef<Node>> children,
  4. required List<GltfRef<Node>> skeletons,
  5. required GltfRef<Skin>? skin,
  6. required String? jointName,
  7. required Matrix4? matrix,
  8. required GltfRef<Mesh>? mesh,
  9. required Quaternion? rotation,
  10. required Vector3? scale,
  11. required Vector3? translation,
  12. required List<double>? weights,
  13. required String? name,
})

Implementation

Node({
  required super.root,
  required this.camera,
  required this.children,
  required this.skeletons,
  required this.skin,
  required this.jointName,
  required this.matrix,
  required this.mesh,
  required this.rotation,
  required this.scale,
  required this.translation,
  required this.weights,
  required this.name,
});