texCoord property

int? texCoord
final

This integer value is used to construct a string in the format TEXCOORD_<set index>, which is a reference to a key in mesh.primitives.attributes (e.g. a value of 0 corresponds to TEXCOORD_0).

A mesh primitive MUST have the corresponding texture coordinate attributes for the material to be applicable to it.

Implementation

final int? texCoord;