addTriangleFan method
void
addTriangleFan(])
Implementation
void addTriangleFan(
List<Vector3> vertices,
List<Vector2> texCoords, [
List<Vector3> normals = const [],
List<Color> colors = const [],
// TODO(wolfen): support tangents
]) {
assert(vertices.length == 3, 'Expected a length of 3 for vertices');
void addPoint(int n) {
if (texCoords.length > n) {
setTexCoord(texCoords[n]);
}
if (colors.length > n) {
setColor(colors[n]);
}
if (normals.length > n) {
setNormal(normals[n]);
}
// TODO(wolfen): tangents
addVertex(vertices[n]);
}
for (var i = 0; i < vertices.length - 2; i++) {
addPoint(0);
addPoint(i + 1);
addPoint(i + 2);
}
}