CameraComponent constructor

CameraComponent({
  1. required World world,
  2. Viewport? viewport,
  3. Viewfinder? viewfinder,
})

Implementation

CameraComponent({
  required this.world,
  Viewport? viewport,
  Viewfinder? viewfinder,
})  : viewport = viewport ?? MaxViewport(),
      viewfinder = viewfinder ?? Viewfinder();